
Mech Progression
Upgrade weapons. Destroy Robots. Progress the story.
Welcome to Mech Progression, a relaxing incremental game where you upgrade your mech, destroy increasingly stronger robots, gain advanced weapons and progress the story.
How to play:
- SYSTEMS: select what system to allocate XP points to
- SUPPLIES: purchase supplies for quick upgrades
- MISSIONS: unlock missions for powerful passive gains
Loading after clicking 'New game' may take up to 30 seconds.
This is a first demo for the game, would love to hear what you think!
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | Bdashdash |
| Genre | Simulation |
| Tags | 2D, Anime, Clicker, Idle, Incremental |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



Comments
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Good presentation, UI, pacing, music choice, and although it's a bit light at the moment the plot is intriguing. I'd come back for Stage 2.
Small quibbles: Once RP are displayed they overlap other text on my phone browser version. The scroll bars are too small to accurately use with a touchpad and there's no click and drag scrolling equivalent, so navigating vertically in menus is a pain. At times the horizontal data for a menu tab exceeded the width of the frame and put up a horizontal scroll bar for that 05% ish of the material. The main menu music ends in a fade, just perceptible dead stop, then restarts with that first relatively hard note, so it doesn't work as looping audio very well. It'd be nice if there were competing focii for our resources or attention, in the current version the next appropriate thing to click always felt super obvious. (There's a little work there in layering things across menu tabs and having different boosters cost from the same cash pool, but the way expenses scale with level make constantly spreading the cash around the obvious choice.)
Again, I enjoyed it so far!
its a interesting start but not much to sink my teeth into cant even earn research points yet
and seeing as this is just a demo i assume you plan to put it on steam i hope you remove the AI assets by then
Thanks for writing feedback, appreciate it.
My current goal is to create a free game for Itch, no plans for a paid (Steam) release.
Progression paces well, it's simple to understand and straight forward (not a bad thing), but as the other comment said it is rather short to tell much. Would like to see a couple more stages to see how the rest, including research, plays out.
Thanks for the feedback, appreciate it.
I completely hear what you're saying, but I'm glad the pace felt good.
How did you feel about the story elements in the short cut scenes?
Ok bit short cant really tell much about if the game is going to do anything intresting from this.